I don’t generally
like heights or the feeling of dropping, but when the Tower of Terror at
Disneyland was reimagined as a Guardians of the Galaxy ride I made
myself go on it a few times because I am a fan of the characters. Similarly, I
do not really enjoy scary movies but I really like the Resident Evil
video games, so what am I going to do, miss out on the first film adaptation of
the series to break 40% on Rotten Tomatoes just because it might make me pee my
pants a little? Well, I saw it, I survived, and I’m proud to say that there was
no pee (although things were touch-and-go a few times).
When it comes to video game film
adaptations, different fans want different things and it is impossible to
please everyone. Some demand slavish 1:1 devotion to the source material, and
some would prefer original stories that may or may not fit into the larger
narrative but always at least capture the essence and vibe of the original.
Zach Cregger, director of Barbarian and the smash-hit that was Weapons,
goes the latter route with Resident Evil, and the result is something
fresh while being simultaneously familiar for fans of the franchise. Whether
it’s an offhand mention of the Umbrella Corporation or a potted green herb in
the background, Resident Evil feels like Resident Evil without
being bogged down with what came before.
The first half of Resident Evil is
genuinely terrifying, but things are regularly seasoned with well-timed laughs as
well (like many other horror directors, Zach Cregger got his start in comedy),
which serves to bust up the tension whenever necessary. Main character Bryan
(played exceptionally well by Austin Abrams) reacts to scary situations exactly
like most real-life stoner doofuses would in his situation, and the results are
often just as funny as they are horrifying. The second half of the film is less
scary and feels kind of haunted house-ish—a scary monster around one corner
that shows off the imagination of the filmmakers, an escape, another monster
around another corner, an escape, etc. These moments are cool but get
progressively less scary as the film goes on, but luckily the film ends at a
crisp ninety minutes and doesn’t overstay its welcome despite the diminishing
returns. You can also draw a direct correlation between how many characters are
on the screen and how scary the film is… the more alone Bryan is, the scarier
thing are; the higher number of zombies he’s being chased by or survivors he’s
interacting with… not as scary. And that’s coming from a big baby. The second half
isn’t weak; it’s just not quite as strong.
Resident Evil is lean, mean, awesome,
and makes me want to boot up one of the games and shoot some giant eyeballs
that are in places that eyeballs simply shouldn’t be. Turns out the missing
ingredient to a good Resident Evil movie was a director who is not only
a fan of the series but also someone who knows what they’re doing. Go figure.
Resident Evil is now playing in
theaters.

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